2v1 Continuous with Pressure from Behind (FREE PREVIEW)
Continuous 2v1 with Pressure from Behind
Purpose:
Create repeated 2v1 scenarios that train players to recognize when and how to draw a defender before releasing the ball. The activity sharpens decision-making, off-ball support movement, and directional dribbling under pressure. Players must learn to manipulate defenders to progress with the ball.
Set-Up:
Field Dimensions:
Approximately 10 x 15 yards (adjust for level of difficulty)
Teams:
- Two teams of minimum 3 players per team.
- 1 target player placed behind each defensive line.
The attacking team aims to move the ball from one side of the playing area to the other.
It's a continuous game that has constant role changes, like a match.
How It Works
- The outside attacker passes into their teammate inside the square to begin the 2v1.
- Once the ball enters the square, the live 2v1 starts.
- The objective is for the attacking team to beat the defender and dribble across the end line.
- If the defender wins the ball or knocks it out, roles immediately switch.
- Points are awarded for each successful end-line dribble.
Reflection Points
✅ Timing the Release to Draw the Defender:
Encourage ball carriers to delay the pass until the defender is fully committed.
Cue: “Commit the defender then release.”
✅ Directional Dribbling & Body Orientation:
On-ball players should dribble to force a defensive reaction and create passing or exploit dribbling lane.
Cue: “Dribble with intention, what are you inviting the defender to do? What are they giving you?”
✅ Off-Ball Support Positioning:
Supporting players must choose angles that stay out of the defender’s line of sight while staying visible to the ball carrier.
Cue: “Support where the defender can’t see you, but your teammate can.”
Variations to Keep It Fresh
- Change Start Position: Start with both attackers in the square for quicker decisions
- Add an Offside Line: To progress toward Step 3 realism, incorporate an offside line behind the defender.
- Time Constraint: Players must score within 6–8 seconds to increase urgency.
- Directional Gate: Instead of a full end line, require players to dribble through a small gate to finish.
- Recovery Defender: Add a trailing defender who enters 1–2 seconds after the play starts.
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